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Not having played through the first two Diablos, I did do some preparatory research, by which I mean I read their Wikipedia articles. Apparently this is what people like about it - explore labyrinths to acquire huge piles of second-hand trousers to keep the odd actually decent pair and flog the rest. But this is the nature of the dungeon crawler genre. That was roughly the point when I had to drink a health potion to survive a fight for the first time in the entire campaign, which hadn't stopped the game loading me down with the fucking things all the way up to that point along with seemingly limitless quantities of inferior pants.
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But having worked with the user base of World of Warcraft for so long, largely consisting of the kids who were held back a school year until they figured out how to colour inside the lines properly, Blizzard made Diablo III's initial suckering-in period drag on for about half the fucking game. New( ish) Blizzard games seem to have this thing where you need to have been shoving Lego bricks up your nose with industrial aplomb to be killed early on, because they want to suck you in before they ramp the challenge up at all. Not that I stopped playing Diablo III because it got too hard. But the point is, Diablo has probably conquered whatever the world of Diablo III is called by now, and I say, "Enjoy, asshole! 'Cause I can't figure out what you see in it." I picture all those NPCs shackled to the grinding wheel in the underground slave pit, and then someone brings up that hero guy who represented the last best hope for salvation and mysteriously stopped moving on his way into the demon king's lair, and everyone goes quiet and looks at the floor. But tell me, did you ever spare a thought for what happened in the games you never got around to finishing? Are Chris Redfield and Jill Valentine now forgotten piles of mulch at the bottom of the sea because I couldn't be arsed to finish the final boss? Do blistered peasants still crawl around the smoking crater that used to be Skyrim making banal, unsolicited conversation with passing crabs? Did the protagonists of Final Fantasy XIII fail in whatever the fuck they were supposed to be doing? It's even worse if you get really far in the game before giving up.
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Saving the world is to the life of a video gamer what removing Lego bricks from nasal cavities is to the life of a kindergarten teacher.